We think the next big thing is the network technology that connects the applications to the person. So we’re creating a new network protocol that offers a truly unified alternative to traditional TCP.
Specifically Reduced RTT handshake time similar to Google’s QUIC, Network Caching, Enhancements to congestion control and Seamless Multipathing built into a single ultra-reliable network protocol.
Our multipathing initiative is uniquely important to all of us here at vUnity. As avid supporters of MPTCP (the communities brave and innovative development of a standalone multipath protocol) we know that it, like other multi pathing protocols (SCTP) suffer drastic performance problems when using links of different latencies. Multipathing protocols tend to be incompatible with servers not also running the protocol and there are some network transversal issues for the elegantly designed SCTP.
We believe the first step to building a reliable multipath protocol is solve the packet reordering problem. Whereby packets traveling across different internet paths arrive at the destination and are sequenced into order at the same time. Today in our labs, we’ve proven that we are on the front lines of solving out of order packet issues with the development of a new packet pacing engine using a clock drift mechanism.
To all of us here at vUnity, the project could mean better communications for people worldwide. We’re excited to see our latest research in action and we hope to release our technology as a standalone network protocol soon. Our mission to create a better internet is in full effect and nothing is more important than enabling high availability communications worldwide.
Our objectives are bold but I’m optimistic. From all of us hear at vUnity — we hope to complete development and release the project as a standalone protocol soon. More updates to come.
Brian J. Brandon
CCNP | MCSE:Security | MCITP:EA